The changes to and further promote gameplay. Adding a flat 10% Critical Damage to will also increase the skill's single target damage potential. ![]() The removal of 's distance condition beautifully plays into the boring fact that most Sorcerer builds heavily rely on close combat due to hard-casting Frost Nova, so staying away from your enemies and increasing damage only slight still would result in less Vulnerable uptime and overall less damage. This should make it easier to hit close enemies with Fireball.Reduced the distance offset per bounce range from 3 to 2.5.Damage to Stunned affix replaced with Lucky Hit: Chance to Restore Resource.Damage penalty reduced from 65-55% to 43-35%.Double this bonus against Healthy enemies. Changed to: Increased the Critical Strike Damage of Meteor and Fireball by 20%-40%.Changed to: Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.This bonus is increased to 30% if Fireball hits 3 or more enemies. - Changed to: Fireball's Critical Strike Damage is increased by 20%. ![]()
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